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Emergent Communication for Rules Reasoning

Neural Information Processing Systems

Research on emergent communication between deep-learning-based agents has received extensive attention due to its inspiration for linguistics and artificial intelligence. However, previous attempts have hovered around emerging communication under perception-oriented environmental settings, that forces agents to describe low-level perceptual features intra image or symbol contexts. In this work, inspired by the classic human reasoning test (namely Raven's Progressive Matrix), we propose the Reasoning Game, a cognition-oriented environment that encourages agents to reason and communicate high-level rules, rather than perceived low-level contexts. Moreover, we propose 1) an unbiased dataset (namely rule-RAVEN) as a benchmark to avoid overfitting, 2) and a two-stage curriculum agent training method as a baseline for more stable convergence in the Reasoning Game, where contexts and semantics are bilaterally drifting. Experimental results show that, in the Reasoning Game, a semantically stable and compositional language emerges to solve reasoning problems. The emerged language helps agents apply the extracted rules to the generalization of unseen context attributes, and to the transfer between different context attributes or even tasks.


Entropy-based Training Methods for Scalable Neural Implicit Sampler

Neural Information Processing Systems

Efficiently sampling from un-normalized target distributions is a fundamental problem in scientific computing and machine learning. Traditional approaches such as Markov Chain Monte Carlo (MCMC) guarantee asymptotically unbiased samples from such distributions but suffer from computational inefficiency, particularly when dealing with high-dimensional targets, as they require numerous iterations to generate a batch of samples. In this paper, we introduce an efficient and scalable neural implicit sampler that overcomes these limitations. The implicit sampler can generate large batches of samples with low computational costs by leveraging a neural transformation that directly maps easily sampled latent vectors to target samples without the need for iterative procedures. To train the neural implicit samplers, we introduce two novel methods: the KL training method and the Fisher training method.




Training Quantized Nets: A Deeper Understanding

Neural Information Processing Systems

Currently, deep neural networks are deployed on low-power portable devices by first training a full-precision model using powerful hardware, and then deriving a corresponding low-precision model for efficient inference on such systems. However, training models directly with coarsely quantized weights is a key step towards learning on embedded platforms that have limited computing resources, memory capacity, and power consumption. Numerous recent publications have studied methods for training quantized networks, but these studies have mostly been empirical. In this work, we investigate training methods for quantized neural networks from a theoretical viewpoint. We first explore accuracy guarantees for training methods under convexity assumptions. We then look at the behavior of these algorithms for non-convex problems, and show that training algorithms that exploit high-precision representations have an important greedy search phase that purely quantized training methods lack, which explains the difficulty of training using low-precision arithmetic.



80f2f15983422987ea30d77bb531be86-Paper.pdf

Neural Information Processing Systems

Wethenseparate theoptimization process into two steps, corresponding to weight update and structure parameter update. For the former step, we use the conventional chain rule, which can be sparse via exploiting the sparse structure.